RISE
Live systems
The Sun Project - 2025
Rise is an interactive installation exploring how biometric data can become a persistent visual identity. Visitors' movement and heartbeat are translated into colour and generative visuals, creating individual auras that accumulate into a shared spatial memory.

Overview
The installation uses Kinect sensors to capture participants and extract BPM data. Each participant is assigned a colour based on their heartbeat, creating a persistent visual identity that can follow them across different spaces. The project evolved from a distributed multi-Kinect architecture into a more focused two-space experience: a first space registers the participant and their colour, while a second space transforms this stored identity into a generative aura that remains after the participant has left.


Interactive UI for BPM Scanning & Aura Generation
technical process
The initial prototype connected five Kinect sensors across three computers. Each station processed silhouettes and BPM locally, then transmitted lightweight biometric data through OSC to a central TouchDesigner system. The data was aggregated and stored as JSON, allowing participant identities and colours to persist across the installation. The final prototype focused on the biometric-to-visual mapping: BPM → RGB colour → stored identity → generative visual. TouchDesigner handled OSC communication, data aggregation and realtime visual generation, while only lightweight numeric data was transmitted across the network.
Real-Time Biometric Processing - BPM data is mapped to a unique RGB color, generating a personalized aura. Each scan is stored as JSON for use in the installation's shared visual environment.
Closing note
Rise investigates how biometric information can become a form of spatial memory. Rather than treating the heartbeat as simple data, the project transforms it into colour, movement and persistence — allowing each participant to leave a visual trace within the installation. The project ultimately shifted from technical scale toward continuity of experience, balancing a distributed interactive system with the practical constraints of a live exhibition environment.
TouchDesigner
Kinect
UDP / OSC
BPM Detection
JSON
Projection
Interactive / R&D
