RISE

Live systems

The Sun Project - 2025

Rise is an interactive installation exploring how biometric data can become a persistent visual identity. Visitors' movement and heartbeat are translated into colour and generative visuals, creating individual auras that accumulate into a shared spatial memory.

hand holding white minimalist bottle with clear cap against light gray background

Overview

The installation uses Kinect sensors to capture participants and extract BPM data. Each participant is assigned a colour based on their heartbeat, creating a persistent visual identity that can follow them across different spaces. The project evolved from a distributed multi-Kinect architecture into a more focused two-space experience: a first space registers the participant and their colour, while a second space transforms this stored identity into a generative aura that remains after the participant has left.

Interactive UI for BPM Scanning & Aura Generation

technical process

The initial prototype connected five Kinect sensors across three computers. Each station processed silhouettes and BPM locally, then transmitted lightweight biometric data through OSC to a central TouchDesigner system. The data was aggregated and stored as JSON, allowing participant identities and colours to persist across the installation. The final prototype focused on the biometric-to-visual mapping: BPM → RGB colour → stored identity → generative visual. TouchDesigner handled OSC communication, data aggregation and realtime visual generation, while only lightweight numeric data was transmitted across the network.

Real-Time Biometric Processing - BPM data is mapped to a unique RGB color, generating a personalized aura. Each scan is stored as JSON for use in the installation's shared visual environment.

Closing note

Rise investigates how biometric information can become a form of spatial memory. Rather than treating the heartbeat as simple data, the project transforms it into colour, movement and persistence — allowing each participant to leave a visual trace within the installation. The project ultimately shifted from technical scale toward continuity of experience, balancing a distributed interactive system with the practical constraints of a live exhibition environment.

TouchDesigner

Kinect

UDP / OSC

BPM Detection

JSON

Projection

Interactive / R&D